2.3.20 #
解答 #
事实上就是用一个栈保存每次切分后的子数组下标。
关键代码如下:
/// <summary>
/// 用快速排序对数组 a 进行升序排序。
/// </summary>
/// <typeparam name="T">需要排序的类型。</typeparam>
/// <param name="a">需要排序的数组。</param>
public override void Sort<T>(T[] a)
{
Shuffle(a);
var stack = new Stack<int>();
stack.Push(0);
stack.Push(a.Length - 1);
while (stack.Count != 0)
{
// 压入顺序是先 lo,再 hi,故弹出顺序是先 hi 再 lo
var hi = stack.Pop();
var lo = stack.Pop();
if (hi <= lo)
continue;
var j = Partition(a, lo, hi);
// 让较大的子数组先入栈(先排序较小的子数组)
if (j - lo > hi - j)
{
stack.Push(lo);
stack.Push(j - 1);
stack.Push(j + 1);
stack.Push(hi);
}
else
{
stack.Push(j + 1);
stack.Push(hi);
stack.Push(lo);
stack.Push(j - 1);
}
}
Debug.Assert(IsSorted(a));
}
由于栈操作比函数调用操作耗费时间更长,因此测试后的结果会比原有快排慢一些。
代码 #
QuickSortNonRecursive #
/// <summary>
/// 快速排序类。
/// </summary>
public class QuickSortNonRecursive : BaseSort
{
/// <summary>
/// 用快速排序对数组 a 进行升序排序。
/// </summary>
/// <typeparam name="T">需要排序的类型。</typeparam>
/// <param name="a">需要排序的数组。</param>
public override void Sort<T>(T[] a)
{
Shuffle(a);
var stack = new Stack<int>();
stack.Push(0);
stack.Push(a.Length - 1);
while (stack.Count != 0)
{
// 压入顺序是先 lo,再 hi,故弹出顺序是先 hi 再 lo
var hi = stack.Pop();
var lo = stack.Pop();
if (hi <= lo)
continue;
var j = Partition(a, lo, hi);
// 让较大的子数组先入栈(先排序较小的子数组)
if (j - lo > hi - j)
{
stack.Push(lo);
stack.Push(j - 1);
stack.Push(j + 1);
stack.Push(hi);
}
else
{
stack.Push(j + 1);
stack.Push(hi);
stack.Push(lo);
stack.Push(j - 1);
}
}
Debug.Assert(IsSorted(a));
}
/// <summary>
/// 对数组进行切分,返回枢轴位置。
/// </summary>
/// <typeparam name="T">需要切分的数组类型。</typeparam>
/// <param name="a">需要切分的数组。</param>
/// <param name="lo">切分的起始点。</param>
/// <param name="hi">切分的末尾点。</param>
/// <returns>枢轴下标。</returns>
private int Partition<T>(T[] a, int lo, int hi) where T : IComparable<T>
{
int i = lo, j = hi + 1;
var v = a[lo];
while (true)
{
while (Less(a[++i], v))
if (i == hi)
break;
while (Less(v, a[--j]))
if (j == lo)
break;
if (i >= j)
break;
Exch(a, i, j);
}
Exch(a, lo, j);
return j;
}
/// <summary>
/// 打乱数组。
/// </summary>
/// <typeparam name="T">需要打乱的数组类型。</typeparam>
/// <param name="a">需要打乱的数组。</param>
private void Shuffle<T>(T[] a)
{
var random = new Random();
for (var i = 0; i < a.Length; i++)
{
var r = i + random.Next(a.Length - i);
var temp = a[i];
a[i] = a[r];
a[r] = temp;
}
}
}
测试用例
var quickNormal = new QuickSort();
var quickNonRecursive = new QuickSortNonRecursive();
var arraySize = 200000; // 初始数组大小。
const int trialTimes = 4; // 每次实验的重复次数。
const int trialLevel = 5; // 双倍递增的次数。
Console.WriteLine("n\tnon-recursive\tnormal\tratio");
for (var i = 0; i < trialLevel; i++)
{
double timeRecursive = 0;
double timeNormal = 0;
for (var j = 0; j < trialTimes; j++)
{
var a = SortCompare.GetRandomArrayInt(arraySize);
var b = new int[a.Length];
a.CopyTo(b, 0);
timeNormal += SortCompare.Time(quickNormal, b);
timeRecursive += SortCompare.Time(quickNonRecursive, a);
}
timeRecursive /= trialTimes;
timeNormal /= trialTimes;
Console.WriteLine(arraySize + "\t" + timeRecursive + "\t\t" + timeNormal + "\t" + timeRecursive / timeNormal);
arraySize *= 2;
}